using PBMessage;
using UnityEngine;
using System.Collections;
using GameUnit;
public class SC_SyncUnit_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_SyncUnit PacketData = (SC_SyncUnit)packet;
        UnitManager.GetUnit(PacketData.unitId).Handler_ServerSyncAttr(PacketData);
    }
}
